A New Mission
The Thieves GuildJuly 22, 2024x
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00:19:3017.84 MB

A New Mission

Alard reveals secrets of his past during his escape with Vesper. At a hidden Thieves hub, they learn shocking news about Merchant leadership. This forces a change in plans, leading Alard to dispatch Vesper on a delicate diplomatic mission to Harvest House.



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00:00:01
The Thieves Guild

00:00:04
by Jake Kerr

00:00:10
(dramatic music plays) . Episode 97:

00:00:16
A New Mission.

00:00:23
Vespa had filled Allard in on everything he knew, excluding a few

00:00:28
select facts,

00:00:30
such as his being assigned the job of assassinating Allard.

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Thankfully, Allard appeared to trust Vespa and revealed what was going

00:00:39
on with the Thieves Guild.

00:00:41
"We are secure. The Harvest Guild members are well taken care of, and Captain Dirk

00:00:46
is exceptional, so I am confident that the guild is safe from any kind of immediate attack,

00:00:50
especially from Sax."

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Allard's strides were so long that Vespa had to almost jog to keep up.

00:00:57
"Yet there are so many unknowns."

00:00:59
"Indeed. I sense that Orion will kill Larsen, but I don't know who would do that

00:01:04
with me unavailable to do the deed. A botched assassination of Larsen by Orion

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would be a bigger disaster for him than anything."

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"Too many unknowns,"

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Allard repeated, his deep voice soft and thoughtful, yet

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still somehow sounding loud.

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"Well, we can't make decisions just waiting for things to become clearer."

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"You aren't making any decisions,"

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Allard growled.

00:01:30
"But your sentiment is correct. Our immediate plan of escape is sound, but escape

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is not helpful at this point."

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They walked in silence. Vespa was going to recommend any number of

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things, but all of them failed, because Allard was an enemy of practically

00:01:46
every guild in Ness. That led Vespa to a thought of at least

00:01:50
lightening the moment.

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"So, are there any guilds that don't hate you?"

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Allard glanced at Vespa, a frown visible under his brown hood.

00:01:59
"No."

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"How did you achieve that? It must take a special talent to make everyone hate

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you."

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Vesper held up a finger.

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"And don't tell me it's because you were a thief.

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Everyone loved Pietro, and he was your guildmaster for many years."

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Allard nodded.

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"It is true. I did not deserve Guildmaster Pietro's kindness."

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There was another moment of silence, and then to Vespa's shock, Allard

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answered him.

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"The knights and Rangers hate me because I saved an outlander family from being massacred.

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Orion hates me because I am a thief, and he does not consider me harmless like

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Pietro.

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Of course, he didn't realize that Pietro ended up being much more formidable than I ever

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could be. Polo hates me for similar reasons as Orion, although Polo knows of the

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outlander story and hates me for that as well.

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Larsen hates me because I protect and serve his younger brother."

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"Well, that about sums it up."

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Allard nodded.

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"How many people know the outlander story?

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I had only heard that you betrayed the knights."

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"They twist the story to defend their integrity, but I know the truth.

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There was a family of outlanders. They lived in the plains and were starving, so they moved their camp

00:03:13
close to Ness. I'm sure they planned on raiding the outer fields at some point, but at the time they

00:03:18
were just camping not far from Executioner's Hollow."

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Allard rubbed his head through his hood, and then continued.

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"I was a captain and sent to investigate a sighting from one of the White Guard.

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I was with five other knights, and we found a weakened man and his wife,

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along with three children. I told my men to spare them, but the law of the

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knights is to kill all outlanders. I fought my men and hurt two of them, although not seriously.

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Sax banished me from the guild and sentenced me to die for betrayal, but Pietro stepped in and saved

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me. To this day, I do not know what he said to Sax, but I was free and wearing the

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Black Minutes after Pietro's visit."

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"How many know this story?"

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Vesper asked, amazed to hear it directly from Allard's own mouth.

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Allard shrugged. "Very few know the real story.

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Many know the story of my betraying the Knight Guild for the benefit of outlander brigands."

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"So, why did you tell me the story?"

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Vesper felt like Allard had trusted him with something extremely special.

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Allard peered at Vesper and then replied.

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"Because you wield information like you wield a dagger, only when needed and with great

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precision. When you need to wield this information, you will, but I know that when you

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do, it will be for a reason that I would approve."

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Without thinking, Vespa replied incredulously.

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"Why would you think that?"

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"Because I know how you think. You will align yourself with the winning side."

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Smiling, Allard added.

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"Would you like to hear an additional secret?"

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Vesper leaned toward Allard, whose voice dropped to a whisper with the previous

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question.

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"Yes, what is it?"

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"We will be the winning side."

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The two reached the warehouse district without any problems, although they were

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accosted a few times by guild guards.

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Vespa's first big decision came when they turned down the massive road that ran

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among the collection of huge warehouses that hugged the eastern part of the Great

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Wall.

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Craft Tower was close enough that Vespa could see Orion's office window on the

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top floor.

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The presence of armed craft guild guards was heavy, and Vespa could easily have

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Allard captured. He was a mighty warrior and would kill several guards,

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but they would eventually overwhelm him.

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With Orion close, Vespa could do even better than assassinate Allard,

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he could have him captured. Yet he was still uncertain.

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The organization and secretive nature of the thieves made him think that they may

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prevail.

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Allard interrupted Vespers thoughts by saying-

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"There is a large sewage entrance near here.

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It is used by our guild to move stolen goods under the lower quarter to safe houses,

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where they are distributed and eventually moved to the old quarter."

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"So, we will use that passage to return to the tower."

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At the thought of the tower, Vesper lost all interest in turning Alard in.

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He didn't understand its power and draw over him, but he recognized

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it.

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Perhaps it was that he finally had found a guild that was the closest to his life,

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one of intrigue and secrecy.

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And the tower, in plain view yet hidden, represented that

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to him.

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"No."

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Alard's voice was low and deep, and he was continually scanning the

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people they passed,

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people in large wagons pulled by draft horses, and men and women that

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smelled like leather soap, burnt wood, and iron.

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"We will pause there. We have guild members there guarding the entrance.

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We will stop, gather information, and then decide on our future steps."

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They turned past one of the largest warehouses.

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It contained rough-spun clothes used by the majority of the

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citizens of Ness. The clothes were produced in a work building on the other side of the

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large street, and then dyed guild colors in a building next to the

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warehouse.

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The smell of the dye filled the street, just like the smell of cured leather

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filled the street further up, and the smell of fire and iron filled the part of

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the street they had just passed.

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They walked along a small road that had little use beyond acting as a way to

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get from the front of the warehouse to the back, or to access the wall from the

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major road in the front.

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"No guards."

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"They fear to patrol here."

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Alard didn't elaborate, so Vesper pushed the point.

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"Why?"

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"There is a rumor that the fumes from the dye are poisonous.

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No one walks near the dye house. If you were to enter the warehouse, you would see that

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most of the goods are stacked on the wall farthest from the dye.

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No one wants to smell it.

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It is considered one of the lowliest jobs in the craft guild to work the dye,

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a death sentence, in fact."

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The smell of the dye was overwhelming as they walked between the dye house and the

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warehouse. Vesper covered his mouth with his hand, which elicited a smile

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from Alard.

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"Is it poisonous?"

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"No. The Thieves Guild runs the dye house.

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We move people in and out regularly, with messages left that the former workers had died.

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Then we move them into our service in the old quarter.

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This is our single most important location for handling the things we steal."

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"I had not heard of deaths in the warehouses."

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"Of course not. The Harvest Captains know, but are afraid Orion will move the dye house

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outside the wall if he finds out, causing many problems.

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So, they keep it from him, and the guild members who work there fear reprisal if they

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speak up."

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"But what of the guards? They

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know."

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Alard shrugged.

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"Everyone looks out for themselves."

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"Except the thieves."

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"We take so we can give."

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They reached the back of the dye house, and there was a wooden shed that was surrounded by

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what looked like old and rancid dye. It was in open containers

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and stunk so badly of sharp-smelling dye that Vesper's eyes

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started to water.

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"With what you just told me, this may be the most well-defended entrance to a

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secret passage in Ness."

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Vesper chuckled. They walked through a wooden door that looked like it was going to

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fall off its hinges, yet moved as smoothly as a door in one of the pubs

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in the upper quarter.

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Inside were barrels, although the smell of dye was considerably less.

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Alard walked deliberately around them, as if he had walked the path many

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times, and as Vesper followed, they came upon a staircase leading down.

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It was wide and solid, enough for four men to walk

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side-by-side while descending. It was much longer than Vesper had

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anticipated, and at the bottom there were double iron doors.

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They opened as Alard approached. A man wearing black and the common sign of

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a captain, a single accent strip around his right sleeve, strode

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forward. He was massive. Not massive like Alard, who was tall

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and strong, but massive in that he was broad and thick at every part of his

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body. He wasn't necessarily tall, but he looked like the kind of man that you

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knew would end up bloodied but still standing in a bar fight.

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"Kalos, my friend," Alard said, uncharacteristic warmth in

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his voice. "I had no idea you'd be managing the thoroughfare.

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Is there an important shipment happening?"

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Alard peered toward the room behind the door.

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"Deputy Alard."

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The man named Kalos strode forward, and rather than shake Alard's hands,

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threw his mighty arms around him in a hug.

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Parting, Kalos shook his head.

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"More like multiple shipments. That idiot, Orion, has all his guards keeping an eye on the

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chaos in the lower quarter, so with the cats away..."

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Kalos spread his arms and smiled as if he was doing something naughty, but no one

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could blame him. Vesper finally caught Kalos' eye.

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"Who's this?"

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"Orion's blade."

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Kalos tensed, and his smile turned to a face that was intimidating

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in its intensity of restrained violence, but that quickly returned to a

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smile.

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"I had low expectations of that rascal, Raylan,

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but if he turned a blade to our guild,

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I have to hand it to him."

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"Guild master Raylan,"

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Alard said, his voice serious.

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"I apologize, deputy. Of course."

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Turning to Vesper, Kalos said, "So, Blade, what's your name?"

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"Vesper."

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He rather liked this character Kalos, but there was no need to let him know

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that, so he kept his answer short and his voice sharp.

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"Anything I can help you with?"

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The question surprised Vesper. He had expected to be ignored in the presence

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of the deputy guild master. The Thieves Guild continued to appear very different

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than what he was used to.

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Nodding to Allard, Vesper replied, "I await orders."

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Allard spoke up.

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"We have both been indisposed and need updated news.

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My mission was to find out from Vesper what he knew, and I have done that.

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I was planning on both of us returning to the tower, but I will not make that decision until we are

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current on what is happening."

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"So it shall be.

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There is a meeting room down the hall.

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Follow me."

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Kalos led the two of them through the door, which opened onto a massive room,

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larger than the dye house above it. Stacked nearly floor to ceiling in the room were

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clothes, weapons, household items, and a variety of

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things that were necessary for living in Ness, and yet unavailable to

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its poor and those in the old quarter.

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They entered a small spare room with a desk pushed against a wall and a few

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chairs facing it. Allard walked in and leaned back against the desk,

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while Kalos pulled up a chair and motioned Vesper to sit.

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He proceeded to outline what Vesper considered the worst possible

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outcome. Larson was dead, Karch was missing, and

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Orion's nephew, Carris, was now running the merchant guild.

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If that weren't bad enough, Carris had spread the news that he was

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apologizing for Larson's misdeeds and welcoming back the

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Harvest Guild. He had offered to rebuild the houses that had burned and

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provide for those who were displaced.

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"Orion looks to isolate the thieves," Vesper said, which

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elicited a solemn nod from Allard.

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"Wait, Orion knows of the existence of our guild?"

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Kalos looked dumbfounded.

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"It is the information Vesper has provided us.

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It would have been impossible with so many streaming into the old quarter, but Orion found out

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sooner than we had hoped."

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"Of course, of course," Kalos replied, rubbing his

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chin. "Will the Harvest Guild members return to their homes and embrace Carris?"

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Vesper looked at Allard, but he remained silent.

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"I don't know,"

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Vesper finally replied.

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"We need to know, and Guild Master Polo needs to know.

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You have your new mission, Vesper," Allard suddenly said, his deep voice

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filling the room like the pounding of a drum. Kalos and Vesper looked at him.

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"I cannot approach Polo, he knows me. His guild knows me.

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They will imprison me on sight. You,"

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Allard pointed at Vesper, "however, they do not know."

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"It is a lost cause. I attempted to reach Polo to assassinate him."

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Vesper said it casually, which he knew would shock Kalos, and was a

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response that he liked to elicit, keeping others, friend and enemy,

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off guard. "It is impossible. Harvest House is small but insurmountable.

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The walls move under your feet. The vines work to toss you off while you climb them.

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There is only one path to Polo, and it is guarded by too many, with no secret

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passages or shadows to reach him."

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"I did not say you were to assassinate him.

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You are to reach him and inform him of what is happening.

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We have tried with our own blade, and she is currently missing.

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We don't know how well-informed Polo is.

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We can assume he knows much, but this information is coming from the ground in the lower quarter.

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Polo may be missing the larger political machinations of Orion."

00:16:04
"I can get you to the Harvest district.

00:16:08
We rarely go there, as there is no reason to, but there is a path, not a pleasant

00:16:13
path, but a path under the north fork."

00:16:18
Vesper didn't like the mission, because he considered it well outside his

00:16:23
expertise. He could kill, he could spy, he could even torture and

00:16:28
destroy, but having a diplomatic conversation with a guild master was

00:16:33
not something he had ever done before.

00:16:36
He once again considered the lay of the land.

00:16:39
Orion had made a bold move, one that in one stroke had

00:16:43
significantly threatened the thieves.

00:16:46
They were potentially isolated with all of the guilds not only against

00:16:51
them, but knowing of their existence and their base of operations.

00:16:56
The wild card was Polo. If Polo joined with Orion

00:17:01
and his nephew and Saxe, there was no hope for the thieves.

00:17:06
But would Polo do that? Did he see the endgame?

00:17:10
If he helped his guild members in the lower quarter in the short run, would that destroy

00:17:15
the guild in the long run?

00:17:17
He knew precious little about the old Harvest guild master, who mostly kept

00:17:22
to himself and was only the target of Orion's attention after Raylan

00:17:27
ruined his and Larson's plans.

00:17:31
In the end, Vesper realized he didn't have to make an immediate decision.

00:17:36
He could abandon the thieves at any time.

00:17:39
If he did reach Polo, he could even make the decision then, delivering

00:17:44
Polo to Orion or Raylan at his will.

00:17:48
That final thought was very appealing, and Vesper finally replied.

00:17:52
"I will contact Polo, but I need guidance on this mission."

00:17:56
"What kind of guidance do you need?"

00:17:58
"The mission is unclear. Inform Polo of the wider danger to his guild from

00:18:03
Orion and Carris is not specific enough.

00:18:06
What is the goal of the mission?"

00:18:09
Allard stared at Vesper for a long time, until he shook his head and

00:18:13
replied.

00:18:14
"You're a formidable man, Vesper. The goal is to have Polo reject any offering from

00:18:19
Orion or Carris. We need Polo to remain isolated so that our guild can find a plan

00:18:24
forward without facing eradication.

00:18:26
I do not expect Polo to embrace the thieves.

00:18:32
I do not expect you to convince him of the good of our mission."

00:18:37
Allard crossed his arms. "I expect you to fan the flames of hatred that

00:18:42
Polo has toward Orion. I don't care how you do it." Vesper stood up.

00:18:46
"That,

00:18:47
I can do."

00:18:53
(dramatic music)
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