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Some secrets are worth dying for. Some are worth killing for.
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CREDITS
✍️ Writer: Jake Kerr
🎙️ Showrunner: Jake Kerr
Production Note
This production utilizes the latest technology in content creation, including audio, visual, and production tools powered by AI under the design and direction of showrunner Jake Kerr.
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Perfect for a weekend binge!
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The Thieves Guild written by Jake Kerr, Chapter nine, Vesper's update. Karch's office in the Merchant Tower was a monument to stolen wealth. The carpets were thick enough to swallow a footfall, the tapestries were weaved with gold thread, and the wine on the desk cost more than a mason earned in a lifetime. Karch didn't necessarily enjoy such profane wealth. His taste was for power. But Larsen had left him with the proceeds, and who was Karch to let them go to waste? And with the guild currently bankrupt, Enjoying what you had while you had the ability to do so seemed wise. Karch sat behind his desk, a glass of dark red Vintage in his hand. When Vesper entered, slipping through the door with his usual silence, Karch jumped, sloshing wine onto his cuff. God's, Vesper, make a sound when you enter. My nerves are afraid enough. Nerves are for men who don't know the outcome. It is done, Carch. You can sleep easy now. Karch looked at Vesper, his eyes wide and not quite believing what he was hearing. You have the votes, all three of them. Torren is secure and George. George was angry. He hates Rogers more than he loves the guild. He will vote for me just to spite the harvest. What about Bertram? Karch was particularly worried about Bertram. He could sway the others. He's dead. Karch was going to ask what happened, but thought better of it. He was talking to a blade. I see, we have the guard. We have the lower quarter with Bertram gone and the mind Captain absent. That is at everyone. Even if Polo scrapes up the mind Captain, we have a majority. The guild mastership is mine. Karch didn't like Vesper's arrogance, and his claim of the guild mastership as his own was troubling, but Karch had no choice. Vesper wasn't just his best option, he was his only option. Still, there was a complication. It is not that simple. It is exactly that simple. We walk into the craft tower, we hold the vote, we win. The vote is not in the craft tower. A runner arrived an hour ago from Polo. Vesper frowned. Polo doesn't dictate the venue. The craft Guild is sovereign. Polo dictates whatever he wants. When there is no craft guild Master to object. He cited security concerns, with the streets unsafe. He claims the craft tower is compromised, which I'm sure was a GiB aimed at me. Regardless, the Council of Captains will meet in Harvest House in four days. Vesper went still. He is afraid. No, he is terrified. He won't leave his sanctuary. Indeed, he is paranoid. He may never leave Harvest House again. Karch couldn't help but laugh. All that power, only to be trapped in a cage made of plants. Still, two votes, that is all we have, Torren and George. If Polo buys one of them, or if the miner shows up. The miner, I don't even think he exists. I've never seen him. Polo has reached and he has desperation. With just two votes, Vesper, it feels easy to tilt the table, a bribe, a threat, a sudden disappearance. Carch relax. We walk into Harvest House, the Captain's cast the votes. I walk out as guild Master. Let Polo hide in his garden. We will own the city. He looks out on. Carch stared at him. He wanted to believe. He needed to believe. He took a long swallow of wine, draining the glass. It better be Vesper didn't reply, He just shook his head and walked out The podcast Alchemy production

